It seems
someone(maybe main developers team) took the source code of KOA and started to
make a new game out of it. I feel for sure that it’s not just copying of ideas,
there’s too many minor similarities.
The game is
currently in beta test period. It lasted for a month already, and will continue
one more month, as developers say. The game is already interesting and playable,
although there’s a lot of unfinished details yet.
Some parts
are completely the same as in KOA, just in other jacket. Some parts are new. I
will point out a couple of new things that I feel interesting.
New type of
resource added: Gold. It could be
confusion here: the gold as it was in KOA, the one that practically equivalent
to real money, called “Ruby” in DinoWar.
The Gold in
DinoWar is not lootable. And it’s one of the main resource for building
construction. Three other resources are still important, mostly for troops
recruiting. Also the troops recruiting speed now depends on the troops count. War type player
will have rapid flow of wartype
resources. A good war type player will have fun and commander XP, but not much
overall progress, because he can’t loot gold. A looser war type player will
have problems with his war-type resources. Farmers, on other side, will have no
need for lootable resources. They will not spent much war-type resources because
their army recruiting speeds will be low, because they will have full army
count’s most of the time. So there is not much point in making farm account’s
here.
The other
innovation is trading system. It doesn’t really works on beta server as I can
see, but idea is the follow. Players can put some major items on sell in
special markets. This procedure takes march slot. Putting an item on sale made
as a real march to the real place on the map. The sell price is set in Ruby’s
and you can’t change it. The fact that prices are set makes me doubt about
whole system workability. Maybe the prices will be changing automatically, depending
on the sell\buy activity, that would be good. I don’t think that prices should
be set by players because that will definitely be the source for schemes of
Ruby tranfering from the farms and new created accounts. I hope dev’s will make
the trade system playable, but not a source for farming chemes.
My new blog on Dino War (a new game by KingGroup).
My new blog on Dino War (a new game by KingGroup).
No comments:
Post a Comment