Wednesday, February 21, 2018

Dino War

It seems someone(maybe main developers team) took the source code of KOA and started to make a new game out of it. I feel for sure that it’s not just copying of ideas, there’s too many minor similarities.

The game is currently in beta test period. It lasted for a month already, and will continue one more month, as developers say. The game is already interesting and playable, although there’s a lot of unfinished details yet.

Some parts are completely the same as in KOA, just in other jacket. Some parts are new. I will point out a couple of new things that I feel interesting.
New type of resource added: Gold.  It could be confusion here: the gold as it was in KOA, the one that practically equivalent to real money, called “Ruby” in DinoWar.

The Gold in DinoWar is not lootable. And it’s one of the main resource for building construction. Three other resources are still important, mostly for troops recruiting. Also the troops recruiting speed now  depends on the troops count. War type player will have rapid flow  of wartype resources. A good war type player will have fun and commander XP, but not much overall progress, because he can’t loot gold. A looser war type player will have problems with his war-type resources. Farmers, on other side, will have no need for lootable resources. They will not spent much war-type resources because their army recruiting speeds will be low, because they will have full army count’s most of the time. So there is not much point in making farm account’s here.

The other innovation is trading system. It doesn’t really works on beta server as I can see, but idea is the follow. Players can put some major items on sell in special markets. This procedure takes march slot. Putting an item on sale made as a real march to the real place on the map. The sell price is set in Ruby’s and you can’t change it. The fact that prices are set makes me doubt about whole system workability. Maybe the prices will be changing automatically, depending on the sell\buy activity, that would be good. I don’t think that prices should be set by players because that will definitely be the source for schemes of Ruby tranfering from the farms and new created accounts. I hope dev’s will make the trade system playable, but not a source for farming chemes.

My new blog on Dino War (a new game by KingGroup).

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